PhysX particles to form a logo
#2
If your particles are in a random pile, there's no possible way to return them to an arbitrary position while also ensuring they don't block each other along the way (without literally hand-animating them individually).

So you have to come up with a different strategy. It might be something like adding an event which checks how long it's been since the particle starting moving towards its target, and if it's been longer than X frames, collisions get disabled for that particle using a PhysX Switch (because it's assumed to be "blocked" and so you must force it forward).
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Messages In This Thread
PhysX particles to form a logo - by postreal - 01-15-2021, 08:22 AM
RE: PhysX particles to form a logo - by tyFlow - 01-15-2021, 08:41 AM
RE: PhysX particles to form a logo - by postreal - 01-15-2021, 09:01 AM
RE: PhysX particles to form a logo - by tyFlow - 01-15-2021, 09:22 AM
RE: PhysX particles to form a logo - by postreal - 01-15-2021, 09:27 AM

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