PhysX particles to form a logo
#4
You can use a Script operator to measure their distance to target and then send out in order over time.

Keep in mind a particle target is a particle ID, not a simulation index, so if your IDs don't match your simulation indices you'll have to do a bit of bookkeeping in your script to match them up. You can check if they match using a Display Data operator.
  Reply


Messages In This Thread
PhysX particles to form a logo - by postreal - 01-15-2021, 08:22 AM
RE: PhysX particles to form a logo - by tyFlow - 01-15-2021, 08:41 AM
RE: PhysX particles to form a logo - by postreal - 01-15-2021, 09:01 AM
RE: PhysX particles to form a logo - by tyFlow - 01-15-2021, 09:22 AM
RE: PhysX particles to form a logo - by postreal - 01-15-2021, 09:27 AM

Forum Jump: