tyParticleSkin working at subobject level?
#3
I have attached an image of an issue I am running into.  If I use my skinned mesh as is and I use a soft select to pass verts to a tyParticleSkin modifier the controlled verts pull away from the rig.
   
If I link my mesh to the same helper that I linked my soft body to it appears to work.  However it is preferable to not link a skinned mesh to an object and have it collapsed to origin.

Is there a way to make this work without parenting the skinned mesh to anything else?
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RE: tyParticleSkin working at subobject level? - by Hyperanim8or - 01-19-2021, 07:21 AM

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