01-19-2021, 07:21 AM
(This post was last modified: 01-19-2021, 07:23 AM by Hyperanim8or.)
I have attached an image of an issue I am running into. If I use my skinned mesh as is and I use a soft select to pass verts to a tyParticleSkin modifier the controlled verts pull away from the rig.
If I link my mesh to the same helper that I linked my soft body to it appears to work. However it is preferable to not link a skinned mesh to an object and have it collapsed to origin.
Is there a way to make this work without parenting the skinned mesh to anything else?
If I link my mesh to the same helper that I linked my soft body to it appears to work. However it is preferable to not link a skinned mesh to an object and have it collapsed to origin.
Is there a way to make this work without parenting the skinned mesh to anything else?