01-25-2021, 05:45 AM
I am waiting for some render to finish, so I created a file on how I would approach it.
Hopefully I understand the way tree needs to be lifted and carried on other spot.
Still needs to be tweaked, in order to get more realistic motion of rope and tree, but I wanted to stay very close to default settings.
You can play with PhysX bind settings (twist and swing) in order to adjust rope behaviour. Or changing the binding numbers will give you different result, on the rope.
You can also change the mass parameter of tree, so it behave differently (tip: it will not affect gravity on the tree, only influence on the ropes)
And for global stuff (that will affect both tree and ropes), under the Tyflow icon, you can change substeps to larger (1/4, or something ) or within PhysX settings change gravity, or other 3 options.
There's no magic formula for these settings (as they vary from scene to scene) , just trials and errors, until it looks great in motion
Hope this helps, and feel free to ask anything unclear in my project.
Hopefully I understand the way tree needs to be lifted and carried on other spot.
Still needs to be tweaked, in order to get more realistic motion of rope and tree, but I wanted to stay very close to default settings.
You can play with PhysX bind settings (twist and swing) in order to adjust rope behaviour. Or changing the binding numbers will give you different result, on the rope.
You can also change the mass parameter of tree, so it behave differently (tip: it will not affect gravity on the tree, only influence on the ropes)
And for global stuff (that will affect both tree and ropes), under the Tyflow icon, you can change substeps to larger (1/4, or something ) or within PhysX settings change gravity, or other 3 options.
There's no magic formula for these settings (as they vary from scene to scene) , just trials and errors, until it looks great in motion

Hope this helps, and feel free to ask anything unclear in my project.