Is it possible to...
#4
(04-05-2019, 11:28 PM)tyFlow Wrote: Having particles with animated meshes is tricky, but it's do-able.

Try a shape operator and input your mesh as the reference node, and set your animation settings within the shape operator settings. Now, the different between shape operator and birth shape is that birth shape also assigned input object transforms to the particles, whereas the shape operator will place your mesh wherever the particle is.

So what you can do is also place your particle at the transform location of your animated object in the scene, then apply the shape operator with the animated object as the reference node and things should line up. You can place your particle at the transform of your objected object with a combination of Position Object (with your animated object as the input and mode set to 'pivot') and Rotation operator (rotation set to 'object align' and the animated object as the input). That will set the particle pos/rot to match the TM of your mesh, while the shape operator takes care of the animation.

Good luck!

Hi,

I faced up with the same problem. I have animated object. When i added it to birth shape it's not animated anymore. 
I'm new in tyflow. Could you explain in more details please.

Appreciated for help

(01-26-2021, 05:40 PM)AlexPaklin Wrote:
(04-05-2019, 11:28 PM)tyFlow Wrote: Having particles with animated meshes is tricky, but it's do-able.

Try a shape operator and input your mesh as the reference node, and set your animation settings within the shape operator settings. Now, the different between shape operator and birth shape is that birth shape also assigned input object transforms to the particles, whereas the shape operator will place your mesh wherever the particle is.

So what you can do is also place your particle at the transform location of your animated object in the scene, then apply the shape operator with the animated object as the reference node and things should line up. You can place your particle at the transform of your objected object with a combination of Position Object (with your animated object as the input and mode set to 'pivot') and Rotation operator (rotation set to 'object align' and the animated object as the input). That will set the particle pos/rot to match the TM of your mesh, while the shape operator takes care of the animation.

Good luck!
  

I need a shaking ground, destruction by the growing flower.

I animated the destruction but tyFlow does not inherit the shaking of the reference box


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Messages In This Thread
Is it possible to... - by DigiNinja69 - 04-05-2019, 12:00 PM
RE: Is it possible to... - by tyFlow - 04-05-2019, 11:28 PM
RE: Is it possible to... - by DigiNinja69 - 04-07-2019, 08:42 PM
RE: Is it possible to... - by ocmagic - 02-13-2021, 09:26 AM
RE: Is it possible to... - by AlexPaklin - 01-26-2021, 05:40 PM
RE: Is it possible to... - by d4rk3lf - 01-26-2021, 10:58 PM

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