Using Rope to lift an object
#6
Thanks for the reply, yeh I realised it was the fact I set the hull type to mesh. So then what I did is made a dummy object that doesn't have the elaborate shapes but then I couldn't find a way to link it to the actual logs mesh.
I thought the might be a way to bind the tyflow object to an actual mesh object but for the life of me I can't see how to do this.
You are correct also, having a number of individual cylinders as logs all worked fine as expected. I even had one off towards the end and as it lifted it toppled off, really cool and it works well, but not I have come unstuck with a mesh object.

Is there a way to bind the tyflow dynamic object that is created with a normal mesh object.
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Messages In This Thread
Using Rope to lift an object - by stevenls - 01-25-2021, 04:07 AM
RE: Using Rope to lift an object - by d4rk3lf - 01-25-2021, 05:45 AM
RE: Using Rope to lift an object - by stevenls - 01-25-2021, 10:00 PM
RE: Using Rope to lift an object - by stevenls - 01-25-2021, 11:51 PM
RE: Using Rope to lift an object - by d4rk3lf - 01-26-2021, 11:20 PM
RE: Using Rope to lift an object - by stevenls - 01-27-2021, 03:13 AM
RE: Using Rope to lift an object - by d4rk3lf - 01-27-2021, 04:50 AM

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