01-27-2021, 03:13 AM
Thanks for the reply, yeh I realised it was the fact I set the hull type to mesh. So then what I did is made a dummy object that doesn't have the elaborate shapes but then I couldn't find a way to link it to the actual logs mesh.
I thought the might be a way to bind the tyflow object to an actual mesh object but for the life of me I can't see how to do this.
You are correct also, having a number of individual cylinders as logs all worked fine as expected. I even had one off towards the end and as it lifted it toppled off, really cool and it works well, but not I have come unstuck with a mesh object.
Is there a way to bind the tyflow dynamic object that is created with a normal mesh object.
I thought the might be a way to bind the tyflow object to an actual mesh object but for the life of me I can't see how to do this.
You are correct also, having a number of individual cylinders as logs all worked fine as expected. I even had one off towards the end and as it lifted it toppled off, really cool and it works well, but not I have come unstuck with a mesh object.
Is there a way to bind the tyflow dynamic object that is created with a normal mesh object.