01-27-2021, 07:13 PM
(01-27-2021, 03:28 PM)tyFlow Wrote: Shape operator (animation enabled), or tyActor (deformations enabled)...
Thanks, I could do it now just without any operator (I only forgot that I have set it on manual updating )
Another question
- Is there a way to inherit the visibility, which is an animated attribute?
- And when I convert it to Cloth (cloth bind) then the animation of the mesh is gone.
Is there a way to inherit it?
(it's not extremely important in this case, but useful to know)
Many thanks