Basic question about importing anymated mesh parts into Tylfow
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(01-27-2021, 03:28 PM)tyFlow Wrote: Shape operator (animation enabled), or tyActor (deformations enabled)...

Thanks, I could do it now just without any operator (I only forgot that I have set it on manual updating Wink)

Another question
- Is there a way to inherit the visibility, which is an animated attribute?

- And when I convert it to Cloth (cloth bind) then the animation of the mesh is gone.
Is there a way to inherit it?
(it's not extremely important in this case, but useful to know)

Many thanks
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RE: Basic question about importing anymated mesh parts into Tylfow - by Alexx31 - 01-27-2021, 07:13 PM

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