01-28-2021, 04:32 AM
No, there's not a way to inherit visibility.
In normal circumstances, in order to inherit motion and retain cloth attributes, you could use a Particle Switch to de-activate the cloth particles and then Object Bind (surface mode) to bind them to your animated surface. However, based on your screenshot, your input mesh has coincident vertices...so I don't think that will work.
In normal circumstances, in order to inherit motion and retain cloth attributes, you could use a Particle Switch to de-activate the cloth particles and then Object Bind (surface mode) to bind them to your animated surface. However, based on your screenshot, your input mesh has coincident vertices...so I don't think that will work.