Basic question about importing anymated mesh parts into Tylfow
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(01-29-2021, 01:41 AM)d4rk3lf Wrote: But it can be easily inherited, if animated visibility is in materials, right? 
Btw, it can be inherited if only one object is used as a shape, simply by linking tyicon to reference object. :Big Grin

About object bind. 
Last 2 days, I think I answered 4 or 5 times on the very same question, on how do particles gets attached to geometry. :Smile
Not sure what's causing people to overlook object bind that often.

Thanks.
Yes, I never use normally "object visibility", but it's built into a script, in order to work independently from materials and that's the reason why it was used for now there.

About the cloth bind in animation:
If you come sometimes from a different task to the same topic, then the solutions are not always obvious.
I know about object bind. I only never had the situation to have an animated mesh converted into cloth. So I was at first not sure if that maybe is transferring animation.
If the answer is, that it is not inheriting the animation from itself, then of course the next step would be object bind (which is not "inheriting" = keeping something).
I just saw those as two different approaches...
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RE: Basic question about importing anymated mesh parts into Tylfow - by Alexx31 - 01-29-2021, 02:08 PM

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