02-04-2021, 03:55 AM
I doubt it.
Surface tests are either false or true, and I can't think of a way to make them gradually affect the particles in separate event.
Do you want something like this (screenshot bellow)?
I did it in one event, and by using Decay on the wind force (so it gradually affect the particles (in the same event), and I added PhysX bind to particles, but with very low braking values.
There is probably couple more ways to do this, but I think they need to be in the same event , in order to gradiently affect them.
I've added 3DS Max file too.
Surface tests are either false or true, and I can't think of a way to make them gradually affect the particles in separate event.
Do you want something like this (screenshot bellow)?
I did it in one event, and by using Decay on the wind force (so it gradually affect the particles (in the same event), and I added PhysX bind to particles, but with very low braking values.
There is probably couple more ways to do this, but I think they need to be in the same event , in order to gradiently affect them.
I've added 3DS Max file too.