Particles shape variations with tyParticleSkin
#1
Hello there, I discovered TF few days ago and wanted to start by saying thank you to developers, it's simply a very cool tool, pleasant to work with.

As my screenshot - link below - will show, I have created a soft body simulation with one object (candle + the holder). This object has been fractured and simply using tyParticleSkin to generate the final mesh. My question:

Now, I want to introduce geometry variations of the candle. The wax could have different heights for example.
After manually created few mesh variations to produce these different wax heights, I would like to see them randomized from the emitter. 
What I tried:
- Create one by one differents tyParticleSkin but seems it's a very heavy process (and simply not working).
- Inside the tyActor, use tyProps which include the different waxes models but then don't know how to create the tyParticleSkin for all props (it means the simulation works well but it's only the fractured meshes).

Could you help me and indicate the right workflow? Thank you a lot!

Screenshot: https://www.dropbox.com/s/48e3aw6zshnt99...8.png?dl=0
  Reply


Messages In This Thread
Particles shape variations with tyParticleSkin - by ffantom - 02-04-2021, 10:38 PM

Forum Jump: