Particles shape variations with tyParticleSkin
#3
(02-05-2021, 03:46 AM)tyFlow Wrote: I don't see what the issue would be, setting up a couple candle variations and then procedurally skinning them with tyFlow and inserting them into your main flow as multiple separate actors...

Thank you, so then for each candles I would have:
- 1 base mesh for fracture
- 1 tyFlow system to configure fracturation of this specific mesh.
- 1 base mesh copy to add the tyParticleSkin on it.
- 1 tyActor to import the skinned mesh.

That's would be the way? 
I'm asking because, as example, maybe there are ways to fracture all candles in one step?
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RE: Particles shape variations with tyParticleSkin - by ffantom - 02-05-2021, 09:20 AM

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