02-09-2021, 08:42 AM
(This post was last modified: 02-09-2021, 08:42 AM by TubeSmokeGuy.)
I can't see how the spread operator could help here, since it has no relation to a geometry object. I think Push In/Out is the right choice for this request, because it stops affecting the particles as soon as they have left the geometry (in the case of pushing outwards) and needs no further operators or events for tests (so the whole system can stay compact). What I want is particles moving upwards in world Z using the velocity component of Push In/Out and as soon as they have left the geometry, the push effect should stop. Also I don't want an instand position change.