cloth de-convert UVs
#1
Hey Tyson,

Thank you again for the new features, that's awsome!

Though, recently, I've noticed that it was possible to transfer mapping datas to cloth mesh, that's very usefull actually, unfortunatly they're all lost as soon as you reconvert to particle shape. Could you add an option in the "cloth to shape" function to keep new created UVs?
I've noticed also that "mapping from target" and "mapping from target mesh" options in the mapping operator seems locked...

here's a sample file:
.max   clothUVs_test.max (Size: 720 KB / Downloads: 233)
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Messages In This Thread
cloth de-convert UVs - by Geoff - 02-09-2021, 01:25 PM
RE: cloth de-convert UVs - by tyFlow - 02-09-2021, 09:26 PM
RE: cloth de-convert UVs - by Geoff - 02-09-2021, 10:53 PM

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