Push In/Out Operator Extension: Direction
#5
Isn't the position Raycast operator an instand position changer? But let me check. Thanks.

EDIT: I checked the PositionRaycast operatror, and as I assumed, it is only an instand position changer. No velocity component.

To clarify what I want:
Imagine water.
I have particles inside the water object which I want to be pushed out of the water mesh over some frames (NOT instand). I want to create kind of a buoyancy effect. Currently the Push In/Out operator pushes the particles out of the geometry in the direction of the closest distance between the particles position and the mesh surface. That results in, that some partilces will be pushed to the ground or to the sides of the water geometry and this is what I want to avoid when I say, I want the particles only moving upwards in world Z. I use only the velocity component of Push In/Out and let the position component turned off, so that I get a smooth position change over time.

   
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RE: Push In/Out Operator Extension: Direction - by TubeSmokeGuy - 02-10-2021, 07:10 AM

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