02-10-2021, 07:39 AM
3dsmax devs working on it, this video is from the official roadmap:
https://player.vimeo.com/video/451496143
https://makeanything.autodesk.com/3dsmax...lab-future
In the meantime you can make low res spheres as partilce shapes and apply a shader to them with a falloff map in perpendicular/parallel mode, in the opacity slot. Where the center should be a variation of dark grey and the borders total black. The greyscale of the center color affects the total opacity of the volume because it stacks in depht.
https://player.vimeo.com/video/451496143
https://makeanything.autodesk.com/3dsmax...lab-future
In the meantime you can make low res spheres as partilce shapes and apply a shader to them with a falloff map in perpendicular/parallel mode, in the opacity slot. Where the center should be a variation of dark grey and the borders total black. The greyscale of the center color affects the total opacity of the volume because it stacks in depht.