Problem with motion blur
#1
Hi all,

There is a task to compute the simulation of the tyFlow geometry in Redshift with Motion Blur.
When the Particle Object Interface is turned on, the time of the Transforming Vertex operation becomes almost infinite.
http://forum.tyflow.com/thread-1652-post-5636.html
Following the link above, I found what I thought was an alternative way to compute Motion Blur:
1) In your source tyFlow, use a Custom Properties operator to store your particle velocity to a custom data channel (in continuous mode).
2) Use a Mapping operator in continuous mode to save that channel data to map channel 20.
That’s amazing!
MB is instantly computed without prior long transformation of vertexes. However, there is some confusing dependence on the form of the emitter. I change the area of the emitter (simple plane) using the “Slice” modifier. When the emitter becomes larger, the MB is no longer computed.
Is it a bug?
How to solve the problem by this method so that the MB is computed for any emitter size and number of particles?


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Messages In This Thread
Problem with motion blur - by CosX - 02-10-2021, 05:18 PM
RE: Problem with motion blur - by tyFlow - 02-10-2021, 05:30 PM
RE: Problem with motion blur - by CosX - 02-11-2021, 01:04 PM
RE: Problem with motion blur - by tyFlow - 02-12-2021, 03:46 AM
RE: Problem with motion blur - by CosX - 02-12-2021, 03:44 PM
RE: Problem with motion blur - by tyFlow - 02-12-2021, 10:10 PM

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