02-11-2021, 10:35 AM
I think it works well. Look at the video and the images. Also the velocity input through the ParticleForce operator from the FluidLoader particles (those without trackable ID) seems to work well.
tyFlow_MaxFluids_FloatingObjects.mp4 (Size: 5.48 MB / Downloads: 306)
tyFlow_MaxFluids_FloatingObjects.mp4 (Size: 5.48 MB / Downloads: 306)