Problem with motion blur
#5
Yes, in our case in the test scene, with the particle interface enabled, the render time was also decent (132 sec, as I wrote above). But in the working scene, the rendering of one frame takes more than 33 minutes, which is inappropriate, and without the particle interface enabled, the rendering time is 27 seconds.

The question that we are trying to clarify is the possibility of rendering a frame with MB without the particle interface enabled.  

There is a mode: we write Velocity data in Channel 20 via the Mapping operator, and then in Redshift Object Properties we specify Velocity Channel 20 as well. In this mode, MB is also computed, but not stably, selectively - some of the particles are computed without MB. The question is how to stabilize this process that without the particle interface enabled, MB is computed stable and always, because it is much faster way.


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Messages In This Thread
Problem with motion blur - by CosX - 02-10-2021, 05:18 PM
RE: Problem with motion blur - by tyFlow - 02-10-2021, 05:30 PM
RE: Problem with motion blur - by CosX - 02-11-2021, 01:04 PM
RE: Problem with motion blur - by tyFlow - 02-12-2021, 03:46 AM
RE: Problem with motion blur - by CosX - 02-12-2021, 03:44 PM
RE: Problem with motion blur - by tyFlow - 02-12-2021, 10:10 PM

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