04-05-2019, 11:30 PM
Any particles that you want to collide with PhysX particles must also be PhysX particles themselves....unless you're fine with simple radius-based collisions, at which point the Particle Physics operator will be fine.
However, if using Particle Physics, make sure you uncheck "affect this event only", so it considers particles from other events for its calculations.
However, if using Particle Physics, make sure you uncheck "affect this event only", so it considers particles from other events for its calculations.