04-05-2019, 11:31 PM
The Particle Group operator can be used to assign groups.
You shouldn't need that though....PhysX Bind by default considers particles from all other events....just make sure the particles you're trying to bind to also are PhysX particles.
You shouldn't need that though....PhysX Bind by default considers particles from all other events....just make sure the particles you're trying to bind to also are PhysX particles.