02-17-2021, 12:29 AM
Understood, but is there a way we could at least export the bone particle objects with a name that refers to the actor bone from which it came.
example : Actor bone name "Right_Shin" exported as ( "Ty_Indexnumber_" + "Right_Shin" )
Then I can at least script my own animation grabbing tool. Finding the association between the Actor bone and exported bones would only be possible if they are in the exact same position at some point in time. I'm only doing this for one instance of the actor, its a squid like creature with 250 bones.
Andy
example : Actor bone name "Right_Shin" exported as ( "Ty_Indexnumber_" + "Right_Shin" )
Then I can at least script my own animation grabbing tool. Finding the association between the Actor bone and exported bones would only be possible if they are in the exact same position at some point in time. I'm only doing this for one instance of the actor, its a squid like creature with 250 bones.
Andy