Display operator: Please make alpha value of the color picker work
#3
I currently use the opacity channel of particle color data sent to the GPU to store other information. Adding another channel of float data would have a detrimental performance impact when millions of particles are visible. I'm not sure I really see the benefit of semi-transparent points in the view that simply assigning a semi-transparent material to regular particle geometry wouldn't already solve...

Another workaround would be to set particles to sprite mode and then assign a semi-transparent solid color texmap to the "bitmap texture" sprite parameter. I know that's a lot more difficult than simply changing the value of the color picker, but it will accomplish what you need to do.
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RE: Display operator: Please make alpha value of the color picker work - by tyFlow - 02-23-2021, 03:55 PM

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