02-24-2021, 07:17 AM
(This post was last modified: 02-24-2021, 07:19 AM by TubeSmokeGuy.)
How? - You mean using the mesh operator and disable render only mode and then apply the modifier to the tyFlow object and modify it like an ordinary mesh object?
But then the particle shapes are deformed too. Thats not good. What if I only whant to affect the particle positions without modifying the particle shapes?
Also it would be cool to have it inside the flow to continue with particle related operations after the FFD deformation. And also use the animated FFD gizmo to apply some movement to the particles.
But then the particle shapes are deformed too. Thats not good. What if I only whant to affect the particle positions without modifying the particle shapes?
Also it would be cool to have it inside the flow to continue with particle related operations after the FFD deformation. And also use the animated FFD gizmo to apply some movement to the particles.