The problem is that Max's modifier stack isn't really built for particles. I'd basically have to build my own stack functions which run parallel to Max's stack (similar to what Thinkbox did for Krakatoa), which I don't want to do. Perhaps in the distant future when Max further integrates Bifrost, they'll make it easier to do particle modifications/instancing and such.
FFD operator
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Messages In This Thread |
FFD operator - by TubeSmokeGuy - 02-23-2021, 07:48 AM
RE: FFD operator - by tyFlow - 02-23-2021, 03:32 PM
RE: FFD operator - by TubeSmokeGuy - 02-24-2021, 07:17 AM
RE: FFD operator - by tyFlow - 02-24-2021, 08:20 AM
RE: FFD operator - by TubeSmokeGuy - 02-24-2021, 08:38 AM
RE: FFD operator - by tyFlow - 02-25-2021, 02:31 AM
RE: FFD operator - by TubeSmokeGuy - 02-25-2021, 06:42 AM
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