Material IDs not used when rendering.
#1
I've got an object that has been voronoi fractured and set so that the chunks that intersect with the beam objects are deleted. The RGB-Y coloration is for testing. The red material is supposed to be a painted hull material, green would be bare metal, and blue would be a molten metal material. 

The material IDs appear to be applied correctly in viewport, but when rendering using Arnold, all tyflow particles render as Yellow, which I used to represent 'error.'
[Image: unknown.png]

[Image: unknown.png]

This is the flow, currently:
[Image: unknown.png]
What should I be doing to fix this?
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Material IDs not used when rendering. - by AdmiralKew - 02-27-2021, 05:59 AM

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