02-28-2021, 01:31 AM
(02-28-2021, 12:52 AM)tyFlow Wrote: Isn't your setup using 2 skinned/animated characters in the scene? The scene object is what you'd select for the Surface Force...
Maybe I’m going about this in a really convoluted way.
My 1st flow uses a single tyactor running animation, birthed from of 2 tyicons facing each other with Speed along the icon arrows with rotate looking at a central point so the actors face each other.
Second flow is a birth object, cloth bind, object bound to the first flow. Then I deconvert cloth bind, fracture and add physX shape.
Then all the physX fractures fall to the ground with no continuation of the direction they were going.
I know you are a busy guy so thanks for replying. Would love to get his right though.