Material IDs not used when rendering.
#4
(02-27-2021, 06:14 AM)tyFlow Wrote: Arnold doesn't have an open SDK, so the tyFlow implementation in Arnold was handled by the Arnold devs. Because of that fact, you'll have to contact them about any rendering issues.


Just a quick note, I monitored the thread on arnold answers.

Arnold can render any and all IDs through Tyflow Particles.
I wrote a unified particle shader in OSL that can control Material ID, Element ID, Object IDs

I also note that he resolved this through the original path by using a mesher.

   
  Reply


Messages In This Thread
RE: Material IDs not used when rendering. - by MadsD - 02-28-2021, 10:22 AM

Forum Jump: