Material IDs not used when rendering.
#5
OMG!!!... I have the exact same problem and was trying to fix it the hole day :/ ...it got me crazy because in the viewport i saw the hole time what I want to have in the final rendering Big Grin  ... so is there no simple option to work with Multi/Sub Materials (different MaterialIDs) in Tyflow  with Arnold? ...in my case I use a Multi/Sub Material to combine a camera map (Frame of a Video) and normal Arnold Surface Shader for the inside Material of my debris. 

thx,
Patrick
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RE: Material IDs not used when rendering. - by patfish - 02-28-2021, 04:09 PM

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