02-28-2021, 04:09 PM
OMG!!!... I have the exact same problem and was trying to fix it the hole day :/ ...it got me crazy because in the viewport i saw the hole time what I want to have in the final rendering ... so is there no simple option to work with Multi/Sub Materials (different MaterialIDs) in Tyflow with Arnold? ...in my case I use a Multi/Sub Material to combine a camera map (Frame of a Video) and normal Arnold Surface Shader for the inside Material of my debris.
thx,
Patrick
thx,
Patrick