Material IDs not used when rendering.
#7
(02-28-2021, 04:19 PM)MadsD Wrote: Well, upload a file with an example you cant get working and I can analyse your approach and see if we can get it going.
It really is not advised to use the mesher.

You can potentially get my shader but work differently. Its sorta like Forest Packs Forest color map, just better.
the thing is, i wanted to show some students of my course (they are mostly Maya + Arnold users) some basic distruction stuff in tyflow (with their exported alembic animations) ...but if there is no normal "standard solution" to make the texturing work with Arnold -  it makes no sense to show them all this stuff ;-) 

It looks like Vray is at the moment the better option to use for tyflow? 

regards,
patrick
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RE: Material IDs not used when rendering. - by patfish - 02-28-2021, 10:05 PM

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