Material IDs not used when rendering.
#8
You cant bind it up on a single missing fetch to a legacy node and say that vray is better option, since this is already working you just need to code a bit, that may not be for everyone.

I will try see if I can get the multisub working with Arnold, I have not tried at all, I just know that Material IDs works perfect with Arnold and Tyflow through the tools I have written.

Here is another way to get it working right now.
You just generate a float channel in DCM and parse it to an array map, it returns a construct that is ready to be shaded with Arnold.

I also added a max file so you can see how to go about it.

Since the Multisub seems broken, I just confirmed this, it is the multisub that is broken, it is not "working with material IDs" that is broken - Ill file a note on the developer slack channel so they know this is an issue and that users seeks to be able to use the old way of doing things.

   


Attached Files
.max   Arnold_mtl_Id_Tyflow.max (Size: 1.15 MB / Downloads: 308)
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RE: Material IDs not used when rendering. - by MadsD - 03-01-2021, 05:53 AM

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