Triggering
#2
The Shape operator has options to control which shape index is assigned to particles, as well as options to control the animation playback frame. Using those options you can deterministically assign the same shapes to particles across events and also control their animation. So you'd have Shape operators in your different events and then use custom properties to drive their animation.
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Messages In This Thread
Triggering - by GushingDizzy - 03-02-2021, 06:23 PM
RE: Triggering - by tyFlow - 03-03-2021, 03:34 AM
RE: Triggering - by GushingDizzy - 03-03-2021, 02:26 PM
RE: Triggering - by tyFlow - 03-03-2021, 03:25 PM
RE: Triggering - by GushingDizzy - 03-04-2021, 05:35 PM
RE: Triggering - by GushingDizzy - 03-04-2021, 06:37 PM

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