03-03-2021, 03:25 PM
If it's just transform animation you have two other options as well:
1) Use a tyActor setup. Then you're not juggling Shape operators and can easily do things like animation blending.
2) Group the object to itself. Then just import the group into the shape operator. The transform animation will get baked in if you do this.
1) Use a tyActor setup. Then you're not juggling Shape operators and can easily do things like animation blending.
2) Group the object to itself. Then just import the group into the shape operator. The transform animation will get baked in if you do this.