Align spawned particles to parent surface?
#1
I'm looking for a way to align spawned particles so their Z is facing along the parent's surface normals.  This would make it easy to have spawned particles move away from the emitting surface using a Speed(ParticleZ) operator, or to align shapes like hair or grass correctly before binding.  Maybe I'm overlooking something simple here?
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Align spawned particles to parent surface? - by mitchfx - 04-06-2019, 01:38 AM

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