noob question about collision inside hollow geo
#4
(03-07-2021, 05:55 PM)tyFlow Wrote: You're trying to do dynamic concave collisions but that's not supported by PhysX. The solution is to break your shell apart and treat the individual parts as convex, and then bind them together. See the chain example in the official sample scenes.

great thank you! will do
  Reply


Messages In This Thread
RE: noob question about collision inside hollow geo - by ldotchopz - 03-07-2021, 08:51 PM

Forum Jump: