Voronoi "add edge subdivisions with noise" attribute
#10
the method is pretty simple, displace in world space -> cut -> reverse displacement. The uvs are kept all along the process. that's why I asked you for the cloth de-convert uvs Smile
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RE: Voronoi - realistic fracturing - by Alexx31 - 03-07-2021, 12:50 PM
RE: Voronoi "add edge subdivisions with noise" attribute - by Geoff - 03-09-2021, 10:23 AM

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