Voronoi "add edge subdivisions with noise" attribute
#14
the trick for reversing displacement properly is to use the uv datas as a coordinate system, since the subdivide algorythm interpolates uvs correctly you can take advantage of this feature to get your local vertex coodinates back after displace and subdivision. I'll take a look at your setup...
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RE: Voronoi - realistic fracturing - by Alexx31 - 03-07-2021, 12:50 PM
RE: Voronoi "add edge subdivisions with noise" attribute - by Geoff - 03-09-2021, 11:53 AM

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