Adding scaled objects to PhysX Collision crashes Max
#3
Hey, I'm unable to reproduce this bug....and the PhysX Collision operator is meant to support scaled objects...so if you can send the problem scene file to support@tyflow.com for me to check out that would be great! Smile
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RE: Adding scaled objects to PhysX Collision crashes Max - by tyFlow - 04-06-2019, 02:50 AM

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