03-09-2021, 05:53 PM
(03-09-2021, 10:04 AM)tyFlow Wrote: Well the best export method is using an Export Particles operator to export to tyCache. tyCaches have retiming settings in order to control looping and such.
If you need a Point Cache modifier instead, first ensure your total particle count doesn't change over time. Then add a Mesh operator to your flow and disable "render only". Then add a Point Cache modifier on top of the flow to record the cache.
Thanks, that is working great!
Can I also find out, instead of using Object Test/Surface Test to select vertexes (particles) - is it possible to select vertexes (particles) individually by clicking on them? Something like selecting vertexes on polygons/meshes within 3DS.