(03-09-2021, 07:55 PM)tyFlow Wrote: Why not subdivide your box and add a little inverted bump to it, to match the shape of the bump in your cloth geo. That seems like the easiest way to ensure all cloth verts on that edge are still only a certain distance from the box.
The bump is just a section of the model, there are more contours in the rest of the whole plane where I am trying to simulate cloth.
I was trying boolean cut to get the inverted shape of the cloth within the box but hitting some issues, as I have just migrated from Maya and C4D over to 3ds.....
Thanks for the help
Found a way to do it! Thanks