03-10-2021, 05:56 PM
Some observations:
a.) When CUDA collision solver enabled, I am able to run up to around 38 frames of collision from my full frame length of around 1200 frames. From 39 frame onwards, the CUDA solver will crash, with error 13 and no collision happened thereafter. Have to close 3ds and reopen again
b.) Force Affect - played around with Force Effect => Velocty Affect => Affect Both => change Multiplier value to a lower value. Wahlah! CUDA solver works throughout the whole 1200 frames with no crash. Perhaps when Force is too high, it penetrate the collision object which trigger a bug within CUDA solver? Just a thought.
Although I need to finetune the cloth effect further so that it does not look too rubbery - any suggestions on this?
Frame step still using Default value of 1F
a.) When CUDA collision solver enabled, I am able to run up to around 38 frames of collision from my full frame length of around 1200 frames. From 39 frame onwards, the CUDA solver will crash, with error 13 and no collision happened thereafter. Have to close 3ds and reopen again
b.) Force Affect - played around with Force Effect => Velocty Affect => Affect Both => change Multiplier value to a lower value. Wahlah! CUDA solver works throughout the whole 1200 frames with no crash. Perhaps when Force is too high, it penetrate the collision object which trigger a bug within CUDA solver? Just a thought.
Although I need to finetune the cloth effect further so that it does not look too rubbery - any suggestions on this?
Frame step still using Default value of 1F