03-10-2021, 06:53 PM
(03-10-2021, 06:31 PM)tyFlow Wrote: Yea what you're seeing is the IZ solver transferring over to CUDA at only a certain threshold, because up until that point it's faster to do small local collision solves on the CPU. Higher forces = more simultaneous collisions = greater chance of falling back onto CUDA.
The difficulty in debugging these issues is that they're hardware dependent....because I have systems with different GPUs/configurations that do not run into any trouble during solves. That said, I do have access to a 2080ti system and I will do further testing on it when I get a chance.
Anyways, thanks for posting your setup/info...hopefully we can track these issues down.
If it helps, I can email you the scene I have to assist you further in optimising the plugin?
Also, what's the best approach for getting a cloth like simulation, as I have wind effector within Force and it looks very rubbery at the moment.