03-11-2021, 06:49 PM
Thanks. The method of Mesh => then Point Cache may not be optimal as constant count of particles cannot be guaranteed.
Would you be kind enough to briefly explain:
. Export Particles - how endless looping can be done with Export Particles? With tycache, alembic or vraymesh outputs. Using Point Cache is quite straight forward with morphing in 3ds.
. When caching animated output via Export Particles - which output format provide the fastest rendering in Vray process?
Thanks!!
Would you be kind enough to briefly explain:
. Export Particles - how endless looping can be done with Export Particles? With tycache, alembic or vraymesh outputs. Using Point Cache is quite straight forward with morphing in 3ds.
. When caching animated output via Export Particles - which output format provide the fastest rendering in Vray process?
Thanks!!