Refresh On Frame Change Only
#3
What he wants (I think), is the same what I want Smile
If I create some system... for example dynamic fracture sim, and press play, The Tyflow will try calculating and displaying all in realtime, therefore constantly skipping frames.
So, I need to go inside time options in 3DS Max, disable the "real time", and then it calculate it, where I can see my sim when it's calculating frame by frame.
But when the sim is done, I need to go AGAIN in the time option, and change it back in the realtime.
Simple "simulate" button would solve that (same like we have for cloth modifier, or PhoenixFD, or Fume), and after the sim is done, we just press play to see it in realtime.
Just so we don't need to go in time menu every 2 minutes.  

@mitchfx
Apologies if that's not what you meant.
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Messages In This Thread
Refresh On Frame Change Only - by mitchfx - 03-11-2021, 11:15 AM
RE: Refresh On Frame Change Only - by tyFlow - 03-11-2021, 06:55 PM
RE: Refresh On Frame Change Only - by d4rk3lf - 03-11-2021, 07:44 PM
RE: Refresh On Frame Change Only - by mitchfx - 03-11-2021, 08:43 PM

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