03-12-2021, 10:12 AM
(03-11-2021, 05:07 AM)tyFlow Wrote: Filter those particles to another event and use a Particle Switch operator to de-activate them. Then they won't be factored into the cloth/collision solver.
Hi Tyson, have been trying filtering and using particle switch but hitting a wall with my simulation. Was wondering if you may have a simple scene to elaborate this? Thanks a ton