03-19-2021, 03:09 PM
Simplest thing to try is to increase the spinner which controls how many frames a bind much be stretched before it's allowed to tear. Usually the tiny fractures happen because the bind is not given enough time to relax after adjacent binds tear, causing lots of tiny pieces to develop.
You could also just put a tySelect on your cloth and select by element size and delete with a Delete Mesh modifier too.
You could also just put a tySelect on your cloth and select by element size and delete with a Delete Mesh modifier too.