Cloth Tearing - Prevent Small Bits?
#3
(03-19-2021, 03:09 PM)tyFlow Wrote: Simplest thing to try is to increase the spinner which controls how many frames a bind much be stretched before it's allowed to tear. Usually the tiny fractures happen because the bind is not given enough time to relax after adjacent binds tear, causing lots of tiny pieces to develop.

You could also just put a tySelect on your cloth and select by element size and delete with a Delete Mesh modifier too.

Thanks Tyson.  These are both things I'm already trying.  The minimums frames helps but also seems to prevent the actual larger tears I want from happening.  Perhaps lowering the tear thresholds in concert will help find a balance.

Deleting by minimum element size does get rid of the smallest bits, but also kills motion blur due to changing topo.
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Messages In This Thread
Cloth Tearing - Prevent Small Bits? - by mitchfx - 03-19-2021, 12:48 PM
RE: Cloth Tearing - Prevent Small Bits? - by mitchfx - 03-19-2021, 03:50 PM

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