04-16-2021, 07:41 PM
Yeah, you could create separate emitter for each one, but that wouldn't be too handy, or practical, would it?
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Is this what you want?
(look attachment)
It's the most simplest solution I could think right now.
Basically, you just birth all the objects in the tyflow (so you automatically get one particle per object)
Then you use surface test, and use Cylinder (volume inside) test, and slice animation, to send them to next event, where they spawn (shoot) one, or more particles.
That way, with simple animation of that Cylinder, you will trigger particles to shoot particles, anyway (or anytime) you like.
Feel free to ask if something is unclear in my scene
----------------------
Is this what you want?
(look attachment)
It's the most simplest solution I could think right now.
Basically, you just birth all the objects in the tyflow (so you automatically get one particle per object)
Then you use surface test, and use Cylinder (volume inside) test, and slice animation, to send them to next event, where they spawn (shoot) one, or more particles.
That way, with simple animation of that Cylinder, you will trigger particles to shoot particles, anyway (or anytime) you like.
Feel free to ask if something is unclear in my scene