Fracture operators resets position of actor and deforms the mesh
#1
Hi guys, tyflow newbie here. I have a problem and I can't find an answer to it. I searched for 2 days and I dunno what to do. 
Whenever I place a fracture operator after an actor operator it reset the position of the mesh and deforms it. Do fracture operators don't work on actors?
I have a head, rigged using biped bones, the animation is very simple, it rotates a bit to the left and right. I want to use a face fracture on that animated head and I can't find an answer to be able to do this.

Below it's a test on a sphere rigged to a bone and the result is the same, you can see that after I placed the Face Fracture the sphere is offseted and deformed

[Image: 0ca6l2ih0ru61.png?width=2045&format=png&...84645b988d]
[Image: 34smv9ml0ru61.png?width=2048&format=png&...182e2022dc]
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Fracture operators resets position of actor and deforms the mesh - by inugabo - 04-22-2021, 07:30 PM

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