I still can't find a solution
My last resort was to animate the object using Morph modifier and then to fracture it. This time, when I check the "Animated geometry" in the Shape operator I get this. Tyflow transforms every polygon's face into the base mesh.
I will try and break down better what I want to do:
-I want to use an animated head that rotates his head to the left or right and make an object reform effect. In the video below it's that head, and I managed to make the effect but the head is not animated. My problems started when I tried to animate the base mesh and I can't figure a way to make this work with an object that requires skinning or morphing.
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I will try and break down better what I want to do:
-I want to use an animated head that rotates his head to the left or right and make an object reform effect. In the video below it's that head, and I managed to make the effect but the head is not animated. My problems started when I tried to animate the base mesh and I can't figure a way to make this work with an object that requires skinning or morphing.

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