Fracture operators resets position of actor and deforms the mesh
#4
I still can't find a solution Sad My last resort was to animate the object using Morph modifier and then to fracture it. This time, when I check the "Animated geometry" in the Shape operator I get this. Tyflow transforms every polygon's face into the base mesh.




I will try and break down better what I want to do:

-I want to use an animated head that rotates his head to the left or right and make an object reform effect. In the video below it's that head, and I managed to make the effect but the head is not animated. My problems started when I tried to animate the base mesh and I can't figure a way to make this work with an object that requires skinning or morphing.  Sad

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Attached Files
.max   test_sphere01.max (Size: 532 KB / Downloads: 361)
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RE: Fracture operators resets position of actor and deforms the mesh - by inugabo - 04-26-2021, 05:43 PM

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